luciazephyr: Book of the Still, the time traveler's lifeline (Default)
Lucy ([personal profile] luciazephyr) wrote2010-02-13 06:07 pm
Entry tags:

Last, Best Hope for Humanity, 100 Speech, Small Guns, and Computer/Lockpicking here, BTW.

I have sooooo not been online as much as I should be lately. Between work, finishing Fallout 3, and weird sleepless nights, I've been too tired to be fun to talk to.

And, yeah, finished FO3, if you can count stumbling onto the ending as finishing. This game has a massive case of Cosmic Deadline, probably the biggest I've ever met in a game outside Brutal Legend, which at least had a good excuse***. Publishers don't want to give quirky potential-cult hits time extensions. Bethesda doing one of the most loved franchises in gaming after hitting gold with the last two Elder Scrolls games does not have that excuse, especially considering how packed FO3 is with plots, subplots, and rewards for exploration. FO3 is HUGE, the largest game I've ever played. I'd gladly sacrifice some of that for a better rising action and climax to the story.

There is one thing this game does that's remarkable. It really rewards initiative to the point where if you don't have the urge to wander and walk the Capital Wasteland... you're probably not going to like the game. Because while the main story is compelling for the first few quests, until about Waters of Life, where Dad dies, that's only about a tenth of the game, if that. Even if you play every single 'mandatory' quest (a lot can be skipped if you are a pimp like me and have high Speech skill), that's just scratching the surface.

So I enjoyed it just for that freedom. I could literally pick a direction and walk until I find something. Or five somethings. I felt like a cartographer, or at least a character fitting the name "The Lone Wanderer". Also, walking alone, avoiding spots of radiation, and trying to figure out what the tower on the horizon is while listening to Three Dog on the radio, that is where the game validates it's existence after the tragic failing of Interplay's Black Isle design company.

And yet.

There is something.... I really cannot put my finger on about this game. It feels shallow despite having tons of atmosphere and the ability to really exemplify the Good-Neutral-Evil karma system in a way BioShock and others totally failed.

But it's still... hrm. If anyone's played the game and can tell me what it is that's so off about the game, I'd appreciate it, because it's driving me crazy.

So yeah. If atmosphere is your thing, you might like the game.


Mum and I managed to snag BioShock 2 for $40, so we're going to be blasting through that game as fast as possible so we can sell it back, get Battlefield: Bad Company 2, then sell that to get FO3: Game of the Year Edition so I don't have to buy all the FO3 DLC individually.

I have so many games to play, it's ridiculous. For the first time in my life, I have a surplus of games. Usually I play something, sell it back, and buy something new with the money. This is... odd and kinda cool. :D

-Lucy


*** TV Tropes claims BL didn't have this excuse, but I'm almost certain I read that the reason for the last two battles happening in such quick succession was because they ran out of time towards the end and, added with Activision being complete and utter douchebags, it caused trouble. So. [citation needed].