(no subject)
Dec. 11th, 2008 08:34 pmI fucking love TV Tropes. They have a section of their own Evil Overlord rules. This bit in particular:
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brb, playing BioShock, lulz
-Luce
Troper 1: In order to get the Grappling Hook, the hero will need the Double Jump. In order to get the Double Jump, the hero will need the Grappling Hook. Think about it.
Troper 2: Better yet, to insure against Sequence Breaking, in order to get the Grappling Hook, the hero will need the Grappling Hook. In order to get the Double Jump, the hero will need the Double Jump.
Troper 3: Best yet, I will take possession of the Grappling Hook and Double Jump, thus powering up myself rather than the hero. If I cannot do so, I will destroy them. Heroes are resourceful buggers and will find a way to get every powerup possible — the only solution is to not leave them any to get.
Troper 4: Why use such an entry method at all? If getting into a lair requires such methods, I will find another lair.
♥
brb, playing BioShock, lulz
-Luce