luciazephyr: Book of the Still, the time traveler's lifeline (Default)
[personal profile] luciazephyr
So I stayed up until about 4 AM finishing BioShock 2. My conclusion? Well...

Remember the first game and how it was fukken awesome until the reveal and then the last two levels were very lackluster to the point that maybe you wished you stopped when it was good?

The sequel is like that, but reversed.

The last two and a half levels of this game, it's like the studio finally remembered what it was supposed to be a sequel to and started getting awesome. From the second part of Fountaine Futuristics onward, the game is inspired and acts like a game of its alleged caliber should. The fate of Gil Alexander and the resolution of the main storyline... I almost want to say make up for the completely bland and glitch-riddled crapness of the rest of the game. And there is one sequence right before the endgame that really took my break away with its well-executed creepiness.

And the ending made me cry because unlike the first game, the good ending wasn't so over saccharine it reached Narmtastic levels. This was done well.

I'm so baffled. How does a game just barely coast by for so long and then have the audacity to be pretty damn amazing?

That's not to say I'm keeping it. I've never been so frustrated about a game and I'll happily sell it back to get Bad Company 2.

-Lucy

ETA: OH I HAVE ONE MAJOR COMPLAINT I NEED TO AIR. THIS DROVE ME CRAZY.

So in BS1, if you found a corpse, it was dead. The body would not be used for a jump-scare where they were 'pretending' to be dead to get the drop on you. BUT THEN, waaaaay into the game there is one corridor in Hephaestus filled with dead bodies. You think nothing until you try to leave and the lights go out, the door locks, and someone says, "tricked you, monster" and all the bodies stand up. I SHRIEKED LIKE A LITTLE BITCH. It was the second biggest scare in the game after The Dentist.

In BS2, they completely miss the point of this by having many of the corpses do the scare throughout the game. In one specific area, you may even take to headshotting all the dead bodies because so many jump you as you pass.

WAY TO RUIN THE AWESOMENESS OF THAT SCARE.

God, BS2, wtf.

ETA2: There is an achievement in BS2 called "Look at you, hacker". I about screamed with joy. ♥

(no subject)

Date: 2010-02-22 12:53 am (UTC)
From: [identity profile] silver11016.livejournal.com
I'd be wary with Bad Company 2. I played the demo and jfc I can't see SHIT with all the bloom on there.

(no subject)

Date: 2010-02-22 12:55 am (UTC)
From: [identity profile] lucia-tanaka.livejournal.com
The trailer has PRESTON LEAPING OUT OF A PLANE TO GRAB A PLOT COUPON.

I don't care if it has Halo 3 level bloom. I AM THERE AAAAAH :EXCITED:

(no subject)

Date: 2010-02-22 01:05 am (UTC)
From: [identity profile] asokpuppet.livejournal.com
I kept fiddling with the contrast on my TV trying to make things visible because bloom off snow is OUCH to my eyes.

(no subject)

Date: 2010-02-22 01:06 am (UTC)
From: [identity profile] silver11016.livejournal.com
And goddammit wrong journal again sorry.

/failing all over the place today

(no subject)

Date: 2010-02-22 03:17 am (UTC)
From: [identity profile] http://users.livejournal.com/_dahne_/
So is Bioshock 2 worth a rent? I liked the first reasonably, though the twist wasn't nearly as ballsy as when MGS2 did it, and I got bored after that and never did finish it.

Also, can you explain the "Look at you, hacker" joke to this noob?

(no subject)

Date: 2010-02-22 03:29 am (UTC)
From: [identity profile] lucia-tanaka.livejournal.com
Hrm..... Yanno, I think it really depends on how many glitches you hit. If I hit one more bug before the game got awesome, I would've ragequit and sold it back. But my girl Ella says she's had no bugs yet, so her experience is probably a lot better than mine.

The narrative isn't nearly as strong as the first, but the ending is pretty awesome. If you're interested, go for it and upgrade the Insect Storm plasmid ASAP. It's an amazing gamebreaker.


BioShock 1 was a steampunk remake of System Shock 2. A line from that game, delivered by magnificent AI bitch SHODAN: Look at you, hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

Actually, have to correct myself. The quote itself is from SS1, not SS2.
Edited Date: 2010-02-22 03:37 am (UTC)

(no subject)

Date: 2010-02-22 10:22 am (UTC)
From: [identity profile] fofomazuzu.livejournal.com
Even the sort-of homage to The Dentist in Bioshock 2 was kind of lame. A toilet doesn't flush itself, I fully expected someone to turn up eventually. I did jump though because I thought they were heading for a paranoid-like scare and then saw some chick behind be like 'oh hey, I'm going to try and kill you now.'

(no subject)

Date: 2010-02-22 02:19 pm (UTC)
From: [identity profile] lucia-tanaka.livejournal.com
To be honest, there is so much of this game that's like "HEY REMEMBER THAT ONE BIT OF THE FIRST GAME, HOW COOL WAS THAT" that it drives me insane. All the uncreative reusinghomages were so irritating. So much of BS2 was rehash. 2K Games didn't seem to realize until the very end that if we wanted to play BioShock, we'd go play BioShock.

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