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So I stayed up until about 4 AM finishing BioShock 2. My conclusion? Well...
Remember the first game and how it was fukken awesome until the reveal and then the last two levels were very lackluster to the point that maybe you wished you stopped when it was good?
The sequel is like that, but reversed.
The last two and a half levels of this game, it's like the studio finally remembered what it was supposed to be a sequel to and started getting awesome. From the second part of Fountaine Futuristics onward, the game is inspired and acts like a game of its alleged caliber should. The fate of Gil Alexander and the resolution of the main storyline... I almost want to say make up for the completely bland and glitch-riddled crapness of the rest of the game. And there is one sequence right before the endgame that really took my break away with its well-executed creepiness.
And the ending made me cry because unlike the first game, the good ending wasn't so over saccharine it reached Narmtastic levels. This was done well.
I'm so baffled. How does a game just barely coast by for so long and then have the audacity to be pretty damn amazing?
That's not to say I'm keeping it. I've never been so frustrated about a game and I'll happily sell it back to get Bad Company 2.
-Lucy
ETA: OH I HAVE ONE MAJOR COMPLAINT I NEED TO AIR. THIS DROVE ME CRAZY.
So in BS1, if you found a corpse, it was dead. The body would not be used for a jump-scare where they were 'pretending' to be dead to get the drop on you. BUT THEN, waaaaay into the game there is one corridor in Hephaestus filled with dead bodies. You think nothing until you try to leave and the lights go out, the door locks, and someone says, "tricked you, monster" and all the bodies stand up. I SHRIEKED LIKE A LITTLE BITCH. It was the second biggest scare in the game after The Dentist.
In BS2, they completely miss the point of this by having many of the corpses do the scare throughout the game. In one specific area, you may even take to headshotting all the dead bodies because so many jump you as you pass.
WAY TO RUIN THE AWESOMENESS OF THAT SCARE.
God, BS2, wtf.
ETA2: There is an achievement in BS2 called "Look at you, hacker". I about screamed with joy. ♥
Remember the first game and how it was fukken awesome until the reveal and then the last two levels were very lackluster to the point that maybe you wished you stopped when it was good?
The sequel is like that, but reversed.
The last two and a half levels of this game, it's like the studio finally remembered what it was supposed to be a sequel to and started getting awesome. From the second part of Fountaine Futuristics onward, the game is inspired and acts like a game of its alleged caliber should. The fate of Gil Alexander and the resolution of the main storyline... I almost want to say make up for the completely bland and glitch-riddled crapness of the rest of the game. And there is one sequence right before the endgame that really took my break away with its well-executed creepiness.
And the ending made me cry because unlike the first game, the good ending wasn't so over saccharine it reached Narmtastic levels. This was done well.
I'm so baffled. How does a game just barely coast by for so long and then have the audacity to be pretty damn amazing?
That's not to say I'm keeping it. I've never been so frustrated about a game and I'll happily sell it back to get Bad Company 2.
-Lucy
ETA: OH I HAVE ONE MAJOR COMPLAINT I NEED TO AIR. THIS DROVE ME CRAZY.
So in BS1, if you found a corpse, it was dead. The body would not be used for a jump-scare where they were 'pretending' to be dead to get the drop on you. BUT THEN, waaaaay into the game there is one corridor in Hephaestus filled with dead bodies. You think nothing until you try to leave and the lights go out, the door locks, and someone says, "tricked you, monster" and all the bodies stand up. I SHRIEKED LIKE A LITTLE BITCH. It was the second biggest scare in the game after The Dentist.
In BS2, they completely miss the point of this by having many of the corpses do the scare throughout the game. In one specific area, you may even take to headshotting all the dead bodies because so many jump you as you pass.
WAY TO RUIN THE AWESOMENESS OF THAT SCARE.
God, BS2, wtf.
ETA2: There is an achievement in BS2 called "Look at you, hacker". I about screamed with joy. ♥
(no subject)
Date: 2010-02-22 12:53 am (UTC)(no subject)
Date: 2010-02-22 12:55 am (UTC)I don't care if it has Halo 3 level bloom. I AM THERE AAAAAH :EXCITED:
(no subject)
Date: 2010-02-22 01:05 am (UTC)(no subject)
Date: 2010-02-22 01:06 am (UTC)/failing all over the place today
(no subject)
Date: 2010-02-22 03:17 am (UTC)Also, can you explain the "Look at you, hacker" joke to this noob?
(no subject)
Date: 2010-02-22 03:29 am (UTC)The narrative isn't nearly as strong as the first, but the ending is pretty awesome. If you're interested, go for it and upgrade the Insect Storm plasmid ASAP. It's an amazing gamebreaker.
BioShock 1 was a steampunk remake of System Shock 2. A line from that game, delivered by magnificent AI bitch SHODAN: Look at you, hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
Actually, have to correct myself. The quote itself is from SS1, not SS2.
(no subject)
Date: 2010-02-22 10:22 am (UTC)(no subject)
Date: 2010-02-22 02:19 pm (UTC)uncreative reusinghomages were so irritating. So much of BS2 was rehash. 2K Games didn't seem to realize until the very end that if we wanted to play BioShock, we'd go play BioShock.